Master Thesis defense by Maarten Kooijman on GameBus

On Monday, February 15th, 2016, Maarten Kooijman will defend his master thesis entitled “The potential of a mobile health rewarding app (GameBus) for people with  Intellectual disabilities”.  Everyone is cordially invited to join to learn, ask questions and give feedback.

Where: TU/e, Paviljoen building, room K10

When: 13:00-14:00

Stakeholders:

  • Supervisors TU/e: Dr. P.M.E. (Pieter) Van Gorp, Prof. Dr. J.H.D.M (Joyce) Westerink
  • Supervisors Lunet Zorg (the home care organization at which the practical work was performed): P. (Patrick) Leijte, R. (Ruud) Kavelaars, H.J. (Henk) van Heffen

Subject headings: HEALTH CARE; E-HEALTH; M-HEALTH, GAMIFICATION, INTELLECTUAL DISABILLITIES

Abstract: This research describes the results of a six-month graduation project within the GameBus project. GameBus is a novel app, developed within a multinationality collaboration. The app engages families and friends to stay active physically, cognitively and socially via an enjoyable personalized gaming experience. GameBus connects children, colleagues, the elderly and other family members to join physical, cognitive and social challenges, and it is unique because it crosses the boundaries of existing health apps. The app was not designed explicitly for people with intellectual disabilities. However, some issues (e.g., social isolation, insufficient physical exercise, etc.) play a role in the care for people with intellectual disabilities, as they do in care for the elderly. Therefore, it is worthwhile to investigate if health-rewarding apps like GameBus can play a role within healthcare organizations for people with intellectual disabilities. Via this master thesis project, it has been examined which clients are eligible for GameBus and how the app might be used in the future. The findings and experiences of clients and client supervisors with the application of GameBus are presented. Three promising use cases were found in which GameBus can play a role. GameBus is a valuable way to motivate and stimulate clients to perform physical, social, cognitive and other (e.g., domestic) activities.

GameBus alpha testing is approaching!

Are you curious about how GameBus can change your life and engage your family into being more healthy?

Well this is your chance! We are recruiting our first batch of active users to start testing the first version of our app.

Check if you are eligible to participate, and drop us a line before the 16th of June!

Contact our UX Designer Carolina Gomez Naranjo – C.Gomez.Naranjo@tue.nl or our Project Leader Pieter Van Gorp P.M.E.v.Gorp@tue.nl

 

GameBus Co- creation workshop with Industria’s Company Tour 2015

 

On June 4th the second year students of Study Association Industria will depart to Hamburg for a weekend long company tour. They are accompanied by Pieter Van Gorp and will discover more about co-creation. What better introduction to this topic than a masterclass about GameBus & co-creation. Student got the opportunity to experience co-creation with a hands-on workshop in challenge design.

On the evening of May 11th this activity was held in Paviljoen at the TU/e. The masterclass was kicked off by Paul Brouwers with a 10 minute introduction to both GameBus and what co-creation is all about. After this Carolina Gomez Naranjo introduced the workshop where the students would actively participate in co-creation. Using sheets of paper they would define a specific challenge with a clear goal, purpose and rewards and give it a catchy name. After this the conditions of this challenge had to be crafted with little icons which could be glued to the paper.

Every group had to choose their winning idea and present it in a 2 minute pitch to the entire group. Some of our top challenges included:

Brainletics, where whilst exercising questions would come into your earplugs and you get points for both the exercise and your cognitive skills;

A Day in the Park, where families can score points if they have a picnic at a park, forest or similar and have a walk after;

Green Wheels, where the goal is to use the car as little as possible, except when this is used to support an elderly to go to his/her location.

After all pitches feedback was collected from all attendees. Even though many of the participants were not familiar to the idea of Co-creation after a while everyone started to enjoy the creative process. Overall participants left with a good feeling about what co-creation and got a deeper understanding of the advantages the process gives to the productive process.

Written by Paul Brouwers.

Images provided by Industria TU/e.